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Edax (computing) : ウィキペディア英語版 | Edax (computing)
Edax is a regularly updated Computer Othello program written by Richard Delorme in 1998. The main algorithms applied by the program are bitboard move generator, negascout tree search, multi-probcut selective search,〔 parallel search using the ''Young Brother Wait'' concept,〔(R. Feldmann, Game Tree Search on Massively Parallel Systems, 1993 )〕 and pattern based evaluation function.〔Buro, M., ("Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello" ), ''Games in AI Research'', H.J. van den Herik, H. Iida (ed.), ISBN 90-621-6416-1, 2000〕 Edax's source code is available under the terms of the GNU General Public License. == References ==
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